Session 1: The First Key
Meet the heroes, complete all four village missions, learn combat, then unlock the Mountain Temple.
📋 Session checklist
0 of 7 complete
🔑 The Seven Keys
- First Key — Mountain Temple
- Tide Key — Sunken Vault
- Ember Key — Forge Vault
- Storm Key — Lightning Vault
- Light Key — Hidden Vault
- Shadow Key — Forgotten Vault
- Master Key — Final Vault
Each key opens its corresponding vault. The Master Key is the seventh key.
🎒 Mission rewards
- Mara: four bread for the party.
- Torren: a full set of iron armour for each hero.
- Elara: one healing potion for the party.
- Bram: the First Key after the missing book is returned.
🗺️ Quick launch
Open a mission, a hero sheet or the rectangular grass battle map.
NPC Mission Quick-Find
Select an NPC to see their dialogue, Adventure Mode objective, reward and main-story clue.
Mara Wheatfield
Farmer · Farmhouse
Find wheat inside her house and lure all five sheep home.
Reward: 4 bread
Torren Ironhand
Blacksmith · Mountain forge
Find five iron ingots in the old mining area.
Reward: iron armour for all heroes
Elara Moonbrook
Herbalist · Garden cottage
Find one watermelon and nine gold nuggets, then bring them to Elara.
Reward: healing potion
Elder Bram
Elder · Cottage by mountain stairs
Find his missing book in the old storage area.
Reward: First Key
Choose an NPC
Mission details appear here.
Hero Sheets — iPad Friendly
Open the relevant hero on each player's iPad. Add items to the inventory, equip a weapon and armour, and save the character using their personal code.
🔐 Player Code & Session Save
Enter your personal code to load your saved hero. At the end of the session, press Save Session to store your current HP and notes on the website.
Not connected. Ask the DM for your personal code.
Open-Field Battle Map
Blocky Minecraft-style grass rectangle. Select a token, then click a grass square to move it.
Movement: up to 6 squares per turn; each square is 5 feet. Obstacles and water are blocked. This is a tactical display; narrate the action in the Minecraft world on the TV.
Blue tokens = heroes · Red tokens = enemies. Number on each token is its HP. Use TV Fullscreen Map for a larger display on the television. Player iPads are independent character sheets and do not need to sync with this DM screen.
Read-Aloud Script
Short passages ready to read during play.
1 · Arrival
Let the four heroes introduce themselves and talk for 5–10 minutes.
2 · A different village
3 · The key-keeper's hut
Optional note inside: the First Key opens the way, but the vault itself will test those who enter.
4 · After the battle
5 · The first key turns
Campaign truth
Seven keys unlock seven vaults. The seventh key is the Master Key, made for the Final Vault. The First Key opens the Mountain Temple entrance. The heroes do not yet know what the vaults truly protect.